What distinguishes the narrative is the level of texture and interest in the world. The player knows, through the benefit of experience as a gamer and consumer of stories, that the tower is meant to be climbed, that it is a path to be taken to complete the game. It is a naked analogy of the Garden of Eden, sure, but the visceral experience for the player is different from that of Eve. EL0HIM tells the player that all the worlds shall be bequeathed unto him as he completes the puzzles, but warns the player that to ascend the tower means death for him and his generations. Soon, the player finishes the puzzles in the world of the Greek ruins and ascends into an eerie over-world, a windswept, barren glacier where an enormous tower looms into the sky, its top shrouded in a vertex swirl of storm-clouds. It is an experience on rails, with the player’s progress in the puzzles reflecting their progress in the narrative. But soon, the player comes across computer terminals in the world – incongruous contraptions, surrounded by artifacts from antiquity – and the true nature of the world becomes clearer. Without anything else to do, the player completes the puzzles and moves through the myriad worlds. The player materializes in the midst of picturesque Greek ruins and is told by a booming, bodiless voice calling itself EL0HIM that they are a child who must complete the puzzles to gain eternal life. Like Portal, the Talos Principle weaves in between its puzzles a narrative. That’s not really what elevates this game to its stratospheric heights, however. All in all, mechanically the game is competent to a fault, a seamlessly entertaining and finely tuned experience that speaks of game design par excellence. While there are fail states that arise from obstacles like mines and turrets that obliterate you when you’re not careful, these rarely cause undue frustration, although the penalty for failure is somewhat dire – you restart the entire puzzle again. The game is pretty enough that a legitimate player activity is to wander around the set-pieces and take in the sights while listening to the surprisingly good background music. The puzzles primarily take place in three different environmental themes – Greek, Egyptian, and Middle Ages Europe, providing a picturesque visual backdrop for the player to appreciate in between puzzles. What The Talos Principle lacks in innovation akin to Portal’s portals, it makes up for it with the large variety of mechanics at its disposal, creative bonus puzzles, and a finely calibrated difficulty curve that ramps up the challenge in a sustainable manner that is only very rarely frustrating. In the style of Portal, the player manipulates tools like signal jammers, portable beam splitters, and crates to manipulate their environment to unlock the path to obtaining items called sigils, which, when collected, allow progress to higher levels. The Talos Principle is one of the best puzzle games I have ever played. It isn’t often that I have the pleasure of playing a game this brilliant.
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